The Emergence of Augmented Space from Cinematography

 

The relationship between cinema and architecture, the advances in technology in the 21th century has begun to change and develop as a result of its production of the virtual one. The research aims to explore how augmented reality technologies affect space and how they can create the possible design of space. In this study, in the context of the relationship between cinema and architecture, the effect of augmented reality technologies on space design is discussed. Movement-body-space in the context of the relationship between cinema and architecture, space fiction in cinema, the development process of augmented reality technologies the effect of augmented reality technologies on space design are highlighted. The role of the augmented reality technologies used in the films in the design and experience of the spaces on the body was examined through the films Terminator 2, Blade Runner 2049, and Tron Legacy, and then it was presented with a digital experiment. As a result, approaches that can move towards a new space design strategy are discussed. This spatial strategy can produce various narratives based on different spatial experiences with the information provided by 21st-century technologies. In the new strategy, the body is treated not as a form, but as cinematographic information that includes movement and is called “augmented space”. Coding the movement itself creates a narrative. On the other hand, the layering of the human body and the information that comes from the environment provides interaction with each other. This layering crystallizes the relationship between the physical (actual) and the virtual (virtual) real in the Deleuzian sense by creating new realities. Thus, new possibilities and realities are obtained in space narrative together with augmented reality technologies.