The Effect of Cinematic Inspiration on Graphics, Architecture and Fashion Design Education: Interdisciplinary Approaches in the Transformation of Abstract Concepts into Concrete Outputs
This article addresses the importance of abstract thought and conceptual analysis in design education and practice. Through studies carried out in two different studio environments, it was examined how the inspiration taken from the art of cinema could be transformed into tangible design outputs, on the one hand, with graphic expressions, and on the other hand, with wearable designs. Students were encouraged to use deductive and inductive methods in the design process, and architectural space fictions and fashion designs were discussed through film analysis. This process has demonstrated how interdisciplinary approaches can enrich design thinking while providing students with the opportunity to deeply understand the relationships between art and life. The article emphasizes that design education should go beyond just providing students with technical skills, and should develop critical thinking, conceptual analysis and creative problem-solving abilities. It is stated that this approach will allow designers to produce sustainable and aesthetically pleasing solutions that are sensitive to social needs. The disciplines of architecture, cinema and fashion share intuitive attitudes, scientific, social, cultural, technological, artistic and aesthetic perspectives, as well as ideas and techniques. In the fields of architecture, cinema and fashion design, ideas, design techniques, terminology, forms, structures and surfaces appear as contemporary reflections of each other. Through collaboration, all three disciplines can support interdisciplinary design development. In this article, common design elements between the fields of architecture, cinema and fashion design are tried to be explained and their interactions and similarities are emphasized. |