Exploring the Application Dimensions of AR and VR Technology in Digital Media Art: On the Education of kids with Special Learning Disabilities

 

Augmented Reality (AR)and Virtual Reality (VR), rooted in the foundation of the Internet, have reached a state of development that is exceptionally robust. The introduction of these technologies has brought a significant diversification to the artistic landscape of digital media, particularly influencing children's education. Notably, VR and AR bear profound implications for the learning experiences of children with special educational needs. This thorough analysis aims to delve into the distinctive features of digital media art supported by VR and AR technologies, exploring their impact on the education of children facing learning disabilities. The initial section of the paper delves into the defining features of VR and AR technologies within the virtual space of digital art. Subsequently, the study reviews the extensive effects of VR and AR technologies on the education of children with special needs, with a primary focus on those grappling with Specific Learning Disabilities (SLD), Attention Deficit Hyperactivity Disorder (ADHD), and Autism Spectrum Disorder (ASD). Lastly, the research discusses and summarizes the impact of digital media art, underpinned by VR and AR technologies, on children's healthcare experiences. This in-depth investigation aims to provide a comprehensive and systematic reference for future VR and AR-based digital media art initiatives in children's education and health research.